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ToYo

executive summary

The purpose of this UX case study is to walk through the design
of a travel app that helps travelers plan group trips easily and
asynchronously. In today’s world, people are traveling more
than ever, and group travel has become increasingly popular.
However, planning a group trip can be a daunting task,
especially when everyone has different schedules and
preferences.

Client

BrainStation

Role

UX/UI Designer

Date

2022-23

Service

Mobile/Web

Overview

design challenge


Travel planning is overwhelming for many people; especially those that have jobs, children, and/or friends and family that do not live nearby. There are a multitude of aspects that must be accounted for when planning a trip ranging from transportation, accommodation, excursions, and everything in between. Currently, tips and booking resources are spread out on a plethora of different websites and applications. More than one quarter of seasoned travelers used travel agents before the pandemic, and that number is expected to rise to 44% in the upcoming years. Travel agents are inaccessible to people from lower socio-economic classes, and are not popular among younger audiences. With such a wide problem space, I aimed to design a product that improved the travel planning experience by narrowing in on the specific challenges of group trips.

key research insights

As an initial competitive analysis, I researched several travel apps that offer group trip planning features such as Airbnb, TripIt, and Travefy. I found that most of these apps offer similar features such as trip itinerary management, shared calendars, and expense tracking. However, none of the apps offer asynchronous communication features that allow users to discuss trip details at their convenience based on specific interests and suggestions. I also found that most travel apps were designed for solo travelers or couples, and did not cater to the needs of group travelers. This gave me a unique opportunity to design an app that addresses this issue and makes group trip planning more efficient and enjoyable.

25%
of group travelers reported disagreements
over itinerary and activities
as a common challenge
during group trips. (Source: Expedia)
60%
of group travelers
book their trips at least
three months in advance. (Source: Skift)
48%
of group travelers
use social media to plan
their trips and communicate
with their travel companions. (Source: Skift)

how might we

help group travelers easily collaborate to organize trips so that each individual has equal input in the planning process?

assumptions

1) Every participant in a group trip does not necessarily have a role in the planning process
2) Different people have varying ideas of what constitutes the “perfect” vacation
3) Some people prefer to have a packed schedule, while others do not
4) It may be hard to reach a consensus on what activities to partake in
5) People have varying budgets for travel

hypothesis

I believe that the responsibility of planning a group vacation is primarily a role taken on by one person. I will know this is true when I survey the involvement in the preparation process of individuals who have traveled with others.

opportunity selection

In order to confirm or refute my assumptions and hypothesis, I recruited 5 individuals to ask the below questions that met the following criteria:

1) Participant has traveled in group setting

2) Participant is a frequent international traveler {>3 x a year}

3) Participant does not use Travel Agent services

interview insights

The following quotes give insight into the core needs of participants on a group trip

"Dealing with other people's personalities and interests on a trip can be difficult."

"Let me know how much everything costs and I will CashApp you."

"My past pain points have been when people have bailed out at the last minute or been flaky travel partners."

key theme

Interviewee’s tend to leave travel planning to other friends and/or family members in the group. There is too much involved in the organization process, so they trust that somebody else will handle the “dirty work”.

insight statement

Overall, travelers want somebody else to take care of trip logistics. It is easier to contribute money than time.

project goals

While the overarching goal was to create a product that allows users to easily plan trips with friends and family by connecting over an app, this was a very broad endpoint. I broke this down into a few smaller, more manageable needs to tackle, based off the secondary research and user interviews.

  • Create a user friendly interface that simplifies the travel planning process

  • Help users discover new destinations and activities

  • Foster collaboration and communication among group travelers

task selection

I initially decided to focus on designing the workflow for a primary task that is critical to the app's success: enabling group travelers to create and organize travel itineraries

persona

I designed my primary task flow of creating a new trip plan from the perspective of Wendy Collins, a 32-year old IT specialist who is seeking to go on vacation with a group of friends from college with varying interests and minimal time to devote to planning a trip.

task flow

The "happy path" task flow for the selected workflow which includes:

  1. Sign up and start a trip
  2. Fill out budget & logistical details
  3. Look through & select destination
  4. Choose accommodation and activities
  5. Share trip plan with friends

selected epic

After authoring ~30 user stories from the perspective of varying individuals you may find engaging in group travel experiences, I sorted them into three categories; earning $$$, easy planning, and new experiences. I found "easy planning" the most robust of the three, and moved forward creating a task flow diagram.

inspiration & sketching

I drew inspiration from existing travel apps and other collaborative platforms. I also used the research insights from the conducted competitive analysis and identified opportunities for differentiation

The Points Guy
Select Card
Airbnb
Zurich Guide
Sonder
Marriott

Taking inspiration from my UI board, I began the preliminary sketches that explored interface design options to meet the core needs of my target audience.

1) Low-fidelity mockups of screens proposed for key workflow of "proposing a trip plan"

2) Potential solution sketches for "start plan" stage of the key task

wireframing

Using my UI Inspiration Board and an assortment of exploration sketches, I began to create mid-fidelity wireframes to be used to create an initial prototype for subsequent user testing. Below, I have defined the typographic and grayscale conventions I followed. The wireframes were made for an iPhone 14 and used a 5 column layout grid design system with 10 pixel margins.

usability testing

After stitching together my wireframes into an initial prototype I began the recruitment process for my first round of user testing. I selected individuals from varying demographic backgrounds that have all participated in group travel experiences on multiple occasions. The overall task was completed by all participants, but there were a few minor usability areas  of concern that could be improved.

The font used for the body text was too small and difficult to read for 2/5 users
3/5 participants said that the "suggested destinations" feature was the most useful
Enhancement suggestions included a "save & exit" option and recommendations and reviews from past trip-goers

hi-fi mockups

After analyzing the feedback I received after round one of user testing, I organized all of the comments that did not revolve around mockup fidelity limitations {i.e. "infuse color", "add pictures" etc.} onto a design prioritization matrix that allowed for me to visualize where the greatest opportunities for optimization within a limited time frame were. In response to the feedback that I received from the first round of user testing and changes made based on the prioritization matrix, a few adjustments were made before round two of usability testing and the finishing touches on my high fidelity prototype.




visual identity

The look and feel for my product came largely from the playful and anticipatory nature of travel itself. I wanted to create a product that made travelers feel supported and inspired as they embarked on the adventure of planning their next trip.

brand development

More

Than

Playful
Serious
Maximialist
Minimalist
Muted
Vibrant
Adventurous
Safe
Fresh
Antiquated

mood board

After creating my A/B list and reviewing some of the ideation work that previously led me to my brand name, ToYo and slogan "travel planning, totally on your own", I began to assemble a mood board that reflected the aspirational values of my product.

multi-platform challenge

When considering how ToYo could expand to other markets, I ended up reimaging how users could manage existing trips while they are actively traveling and decided that the TV would be an ideal platform for this as it fosters a community aspect while gathering around a {temporary} living space.

ToYo TV Home

Itinerary

Manage Trip

design impact & future thinking

ToYo has the potential to have a significant design impact by improving the overall group travel experience. By providing an intuitive and user-friendly interface, the app simplifies the travel planning process and makes it easier for group travelers to coordinate and collaborate with their companions. The app can also enable users to discover new destinations and attractions that they may not have otherwise considered, enhancing the overall trip experience. Additionally, by fostering communication and collaboration among group travelers, ToYo can help prevent common challenges such as conflicting schedules and disagreements over itinerary and activities. Ultimately, a well-designed travel planning app for group trips has the potential to make group travel more enjoyable and accessible for all.

Tarot Cards of Tech
The Tarot Cards of Tech help product owners evaluate its impact and longevity by posing uncommon questions. My selected card is The Forgotten, which helps me to consider what user base is being left out of the current design considerations. Although ToYo is designed with group travelers in mind, solo travelers or couples could also utilize the suggestions and organization offered in the app. While the collaboration piece of sharing a trip plan may be missing, there are other accomodations that could be made to offer a fun and useful experience to other users.

key project learnings & takeaways

This project helped me learn the importance of user-centered design, collaboration, and iteration. While diving into the world of product testing and accessibility, I discovered the challenges of designing for group travelers and the opportunities for differentiation in the travel app market. In current and future projects, I can utilize the knowledge and lessons learned throughout capstone to better anticipate what the needs are for core users and not be afraid to shift course from my preconceptions of the problem space.

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